/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Kormok
 SD%Complete: 100
 SDComment:
 SDCategory: Scholomance
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_SHADOWBOLTVOLLEY      20741
#define SPELL_BONESHIELD            27688

class boss_kormok: public CreatureScript {
public:
    boss_kormok() :
            CreatureScript("boss_kormok") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_kormokAI(pCreature);
    }

    struct boss_kormokAI: public ScriptedAI {
        boss_kormokAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 ShadowVolley_Timer;
        uint32 BoneShield_Timer;
        uint32 Minion_Timer;
        uint32 Mage_Timer;
        bool Mages;

        void Reset() {
            ShadowVolley_Timer = 10000;
            BoneShield_Timer = 2000;
            Minion_Timer = 15000;
            Mage_Timer = 0;
            Mages = false;
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void SummonMinions(Unit* victim) {
            if (Creature *SummonedMinion = DoSpawnCreature(16119, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
                SummonedMinion->AI()->AttackStart(victim);
        }

        void SummonMages(Unit* victim) {
            if (Creature *SummonedMage = DoSpawnCreature(16120, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
                SummonedMage->AI()->AttackStart(victim);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //ShadowVolley_Timer
            if (ShadowVolley_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_SHADOWBOLTVOLLEY);
                ShadowVolley_Timer = 15000;
            } else
                ShadowVolley_Timer -= diff;

            //BoneShield_Timer
            if (BoneShield_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_BONESHIELD);
                BoneShield_Timer = 45000;
            } else
                BoneShield_Timer -= diff;

            //Minion_Timer
            if (Minion_Timer <= diff) {
                //Cast
                SummonMinions(me->getVictim());
                SummonMinions(me->getVictim());
                SummonMinions(me->getVictim());
                SummonMinions(me->getVictim());

                Minion_Timer = 12000;
            } else
                Minion_Timer -= diff;

            //Summon 2 Bone Mages
            if (!Mages && HealthBelowPct(26)) {
                //Cast
                SummonMages(me->getVictim());
                SummonMages(me->getVictim());
                Mages = true;
            }

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_kormok() {
    new boss_kormok();
}
